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Finding players

Filling the table
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Guides · Running the game

Most home games die from attendance rather than from anything dramatic. Four people is not a game, and two cancellations on a Thursday is all it takes.

Start with people you already know

Nearly every lasting home game is built from friends, colleagues, and the people those two groups bring. That is not a lack of ambition — it is why the game survives. A table where everyone knows somebody handles a bad beat, a late cancellation, and an awkward settle-up in a way a table of strangers does not.

The most effective recruiting is a regular bringing someone. It comes with an implicit vouch, and the newcomer arrives already knowing one person.

Ask more directly than feels natural

Plenty of people would happily play and assume they are not the sort of person who gets invited. “We play low stakes on the first Friday, want to come?” is usually all it takes.

Say the stakes in the invitation. It is the question everyone wants answered and almost nobody asks, and it quietly filters out the mismatch before it becomes awkward at the table.

Vetting someone you do not know

If a stranger is joining — from a listing, a club, a friend of a friend — a little care costs nothing.

Trust your instinct about fit. A game is a social thing and one badly matched player costs you several good ones.

Make it easy to say yes again

Retention beats recruitment. A few things reliably help:

A group chat is the whole infrastructure

One thread, the date posted a week ahead, a simple in-or-out. It is where the rules live, where the settlement gets posted, and where next month gets arranged without anyone having to organise it.