Short, practical pieces on the money side of a home game — the part that has nothing to do with how well you play, and causes most of the friction.
- Choosing chip values and starting stacks How to pick denominations that fit your buy-in, why the cheapest chip should be worth about a fortieth of a stack, and the colours to avoid.
- Rebuys, add-ons, and players who arrive late What to agree before the first hand, how to record a rebuy so it survives until settlement, and how to seat someone who missed the start.
- Being the banker Running the cash without it becoming your whole evening: collecting buy-ins, keeping the tray honest, and paying out at the end.
- Five ways a settlement goes wrong The specific arithmetic errors that turn a five-minute settle into a forty-minute argument, and how to catch each one.
The calculator itself is here, and How it works explains the arithmetic it performs.